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Sketching skills are developed over time through practice, requiring students to stay motivated to continue improving. Gamification has been shown to be helpful in keeping users motivated, so this work seeks to investigate the impact of gamification on the user’s motivation to practice sketching skills in the intelligent tutoring system, SketchTivity. Specifically, this work will evaluate the impact of gamified elements including achievement banners, star ratings, and performance statistics to give users feedback about their level of success after a sketching lesson. This concept will be explored through within subjects focus group testing where participants will interact with each version of the interface, describe their experiences in a think-aloud fashion, and discuss their preferences in a post-interview. The motivational impact of the gamified elements will be synthesized through thematic analysis of the think-aloud comments and interview data as well as statistical analysis of performance differences in terms of SketchTivity’s sketch quality metrics.more » « less
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